We have tried waiting for about 15 minutes during the freeze but nothing happens at all. He can still alt+tab out of the game efter the freeze and terminate it with the task manager, which flags SS2 as "not responding". The game works flawlessly in single player. The problem is this - Every time he clicks either "Host game" or "Next" while in the "Join game" submenu the game freezes. "A friend and I are trying to get multiplayer working with SS2. exe makes it impossible to disassemble or modify, and several changes need to be made to it in order for it to load my DLL at startup.I have exactly the same issue, although the game doesn't CTD, it simply freezes and has to be terminated with the task manager. Now would probably be as good a time as any for me to ask what TTLG's policy towards cracked executables is, as I cannot see any way around using one for this. I'm considering releasing a (very early!) test version of this in the hopes that DromEders will be able to find out what's preventing some maps from working, or possibly find workarounds for other problems. Running Interference, Shipping and Receiving, and Life of the Party all work mostly fine, though. The game freezes completely for me when trying to climb other players' rope arrows on Eavesdropping, and Bank is completely broken - the game desynchronizes about five seconds after the map starts. Most of it is directly copied from System Shock 2 (with a few Shock specific functions missing, such as the multiplayer menu page and chat functions).īefore anyone gets their hopes up about fan missions, I should point out that not all of even the original missions work properly with this. The multiplayer code is compiled into the executable. crf files? I have no idea how the DarkEngine works in detail, but I could imagine that these files are "compiled" dynamicly, some kind like the shader. Quote Posted by intruderWhere can I actually find the Thief multiplayer code?Īre it those.
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